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Interview With Bruce Soto - Photomanipulation Expert / Reality Stone User

The following is an interview with the Bruce Soto, the graphic designer behind the Call Of Duty League photomanipulation images that have caused a stir on social media.

What was the favorite piece you created for the Call of Duty League so far?
The Crimbot Design…. I was pretty hyped about creating this piece. Who doesn't like robots?

Are there any ideas that you wish you were able to run?
I can't think of anything at the moment…. Creating a cool cyborg has always been something I wanted to do and I finally got the opportunity to do so.

For the overall process, how long does it take you to complete one of these?
One too many hours lol, each design has its own challenges and some vary more than others. At minimum 5-8 hours and at most, well that depends on what time you want to go to sleep lol. Even then I would come back to the design the next day and have a fresh pair of eyes and would add more to it or remove things I felt were off.

Do you have a general guideline on how you approach each piece?
First things first: I’ll brainstorm on the general concept and goal that I want to achieve. Then I'll make a list of all the elements needed and I go hunting for all the resources and assets. If I can't find what I'm looking for, I'll create it myself. While I'm gathering all the assets, I am carefully looking out for correct lighting (specifically shadows and highlights), perspectives, and resolution to make sure it can all come together in the end. If all of these things don't align properly, I find it difficult to achieve my desired result. Then we put it all together and blend it into one piece, which is the most important and time consuming part of the process. Making sure the lighting is as close as it would be in real life. Along with all the elements being in their rightful perspective. Once that is done, I'll add the final touch and color grade it. And Voila!

What programs do you use to create these?
Photoshop and 3ds max.

  • Photoshop is where most of my time is being spent (cutting, resizing, blending, and color grading)
  • As for 3ds max, this is where I create any assets needed for the edit.
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